Friday, 15 April 2016

Plan for Saturday, Monday & Tuesday

Ok

I've made a list of everything I need to do.

-Make the patterned that will go on the Cards and the board
-Draw the playable character figures
-Design what the cards will say
-Design the box lid

We Can DO this!

Thursday, 14 April 2016

OUIL505 OH BOY!!!

Guess who put there 505 Print Slot Right a day after their Cop Print Slot!!!

I Didn't think This Through. 

OUIL503 End of Module evaluation

This Module sure has been something. Although more frustrating at times than rewarding in hindsight I have learnt a lot from responsive. By choosing a variety of briefs I was able to see where my bodies as skills like in some parts of the creative field as well as learning how I work with other creatives in different fields to mine. The importance of time management couldn’t have been emphasised as a more desired skill i need to gain than in entering the Jiman competition, although this brief could be seen as my most least successful one it’s the one i have learnt the most from. By being forced to work on my anatomy, positioning and general sequential narrative skills I have become more realistic in what can be done in certain time periods as well as what I as an individual can do around the time and ongoing briefs/modules I already have. As someone who like to use language within their work the importance of type and placement has started to come through more in my work, especially towards the later briefs. Responsive has started to make me think more about how type and the placement of type can be used to enhance and professionalise work. From this I want to push myself with how I use type as well as maybe venturing into handwritten type myself. Hindsight has been the main theme of this module as I seem to learn more from the creative process of doing the briefs than the actual finished product. However this way of learning and feeling accomplishment works much better for me as a creative then when i focused more on trying to finalise a perfect product without reflecting on the processes I was using and if they were effective for what was being done. D&AD taught me that I don’t like fully open briefs being set for me, well I do, but to help me focus on creating more efficient and beneficial end products I need to set myself my own personal restrictions in my work. It allows for more creative and well thought out imagery and stops me from going off in a tandem. 

Secret 7 held a new challenge for me in that I’d never done any musical related illustrations before and apart from scheduled quick briefs in the first year I hadn’t personally sought out any more quicker briefs to do however when doing these briefs and setting myself shorter and shorter time limits as I went along I found that I started to come into my own element. I’m thinking of doing some editorial illustrations under similar time constraints to see how that compared to longer more developed pieces of illustration I do stack up. 

Collaborative was a lot more conceptual than visual and it made me more uncomfortable that I thought it would Having put something time and effort in the idea generation and refinement of a thing only to come out the end with maybe one or two mockups to illustrate your point was really weird to me and I think it was also weird on my partner as well. Working with someone on a similar brain wave to myself was really nice as it allowed for us to get along well both personally and professionally.  However I think i’d like to work with someone whose work is and personality is more different from mine as the idea of bouncing ideas and fighting our cases as to why certain things should be certain ways would be interesting and challenging when tackling an different collaborative brief. I personally prefer to do more visually led brief/ work but I do like idea generating although I don’t know if that's because I enjoy the idea making process or if it’s because I just like talking. 

I’d say responsive has helped me develop my creative mind more than my creative skills but it has put me in good stead for 505 and I feel more knowledgeable about what I do and don’t what to do in my professional practice. I’ll probably do a few more briefs independently to help me keep refining and defining what I want to do as a creative. Having a long briefs and shot briefs going on at the same time helps me as I can change focus from a long brief to a short one which can help me when I get art block. And maintaining a longer brief allows more time for reflection and refinement than most short briefs do. 


All in all I found that responsive to me is like going to a foreign country for a holiday and having a brief but passionate love affair with one of the beautiful local men there. It’s not something I would do all the time but it does help me get my mojo back as well as getting me to reflect on myself as a person and what I want to do and where I want to be. 

Project Report

Wednesday, 13 April 2016

OUIL505 Post Crit

The suggestion of a boarded game has re-infused me with vigour for this project. Thinking along the lines of Communities Board Game or NumberWang from Mitchell and Webb, creating a realistic game based of game parody adverts would be a real interesting undertaking.

Similar to these 'adverts' the game would be suited for 16+ just so I don't need to censor myself and also because you can't really have a pg game based on Historical Sexually Transmitted Diseases.

Secret 7

D&AD substantial Design Bridge

OUIL503 Royal Opera House YCN

Tuesday, 12 April 2016

OUIl505 SketchBook Developing and Panics



After deciding to focus on personifying diseases, I narrowed it down to a time period, So that I could look specifically at the major diseases effecting that time and then translate them into character cards and look at the environments they need to survive and thrive when building up my mini village.

I Really got into charter design with Sweating Sickness and Syphilis and the technique of re drawing a character again and again allowed me for refine my drawings and characters more than I usually do. I began to see more personality in them and their actions.

I have no idea what I'm brining to the table for the next crit. Also what are the products I'm making a comic? a card set? I need to work this out.